Flying Circus Games. Solo
In sample below you can see direction of movement vs. Template and if you use 6K dice Fokker can make turns Left/Right.
I placed template on table as reference. During the game we have to place that template per my Camel position and that information will help me to find proper move for Fokker. It will be cut off to four parts to minimize size.
Let's see sample of combat. Two planes. Fokker is on my right. So if he will be selected to fly I will follow right up side of template.
Following dice I had chance to attack again. But my attack, cost one round of ammunition let Fokker to run away following card description.
WHAT IF….
1. When Fokker move, be sure that each his move is change altitude as close as possible to Camel.
2. When Fokker moves and you will see that position is good for Camel to attack—always change Fokker Altitude level (CLIMB MAX DISTANCE ON THAT POSITION). Fokker can climb even 180m, which allow him to run away.
3. When you attack Fokker and missed and card said:
ANY MOVE, use 6K dice to determine his move per direction of movement.
If you see that attack has
missed and you have three options, such - Any Move, throw dice three
times, first result determine direction of movement - 1/3/5
is LEFT CONSOLE, 2/4/6 is RIGHT CONSOLE, second dice result determine 1/3/5 – STRAIGHT CONSOLE, 2/4/6—TURN CONSOLE, third dice result
determine type of TURN exact move - 1/2
- (A) turn, 3/4 - (B) turn, 5 – (C) turn, 6 - Sharp Turn or if STRAIGHT
move was selected - 1/2 - (A) Straight
move, 3/4 - (B) Straight move, 5/6 - (C) Straight move.
So we have three time dice: 1st
– which side to use (left or right)
2nd
– which type (straight or turn)
3rd
– exact move
Since Straight Console has two
side always place Fokker as far from Camel.
4. When you have missed attack and card said STL/TL or STR/TR only - throw dice once:
1- (A)
turn, 2/3- (B) turn, 4– (C) turn, 5/6– Sharp Turn in that direction.
5. When you missed and card said ANY– SL/TR throw dice twice, first number if 1/3/5 is LEFT, 2/4/6 is RIGHT, second dice - exact move - 1/2 - (A) turn, 3/4 - (B) turn, 5 - C turn, 6 - Sharp Turn.
6. When you missed and card said DIVE or CLIMB MAX—SR/TR CONSOLE—throw dice twice: first throw if 1/3/5 - use STRAIGHT CONSOLE, 2/4/6 - use TURN CONSOLE. Then place Fokker on highest possible altitude. If you see that some flying Consoles has Altitude level similar for more than one position throw dice again to determine which position will be selected, such - 1/3/5 – (A) position and 2/4/6 – (B) position.
And selected move was SR(A). If Fokker is so close of Camel - always climb per altitude values on that position.
Next move also belong to Red Baron. And hos selection was Straight. I am using reference chart to see position of enemy plane vs. My position.
Dice picked Fokker. So I did quick reference my vs. Fokker position, throw dice and followed that move.
And his move match exactly opportunity to fight back. One round of ammunition and one card..taken from the top.
And I flew straight (C) position.





















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