Flying Circus. November episode with Gotha G.IV

I am still checking all rules and added new plane - bomber Gotha G.IV.
Also I added dice for shooting to simplify results.

I decided to create scenario where main task will be to escort Gotha G.IV from one to second corner of playing field. Six German planes vs. six British planes.

German have: one bomber Gotha G. IV (can shoot from two gunner position but little bit short range vs. fighters), three Albatros fighters and two Fokker Dr. I fighters. This time.

 British have: four Sopwith Camel fighters, one Nieuport 17 and one SPAD XIII fighter. Eachbplane has own flying parameters and I tried to build Flying Console for each model per speed, turn rate and climb or dive. So far I am using simple variant (each plane can dive and climb only one altitude).

 So that looks a playing field. I used bed in hotel...hahaha....Clouds are 2/3/4 altitude spread around field.
 First move started British. First Camel flew Straight Left( SL). I am using Flying Console. Each plane has two of them. One to fly straight (with traverse) and one to make turns.  After that move I left M (Moved) token near the plane so player can see what plane did move and what did't.
 German started with Albatros. Straight Right (SR) w/o changing altitude. Flying Console is for move purpose. Shooting and target selection is made on original plane distance and altitude. 
 View from German side. Gotha bomber is escorted by one Fokker Dr. I. of course other can join quickly and support escort,
 Second Camel moved same as previous one. Straight Right - SR.
 Albatros flew SR (Straight Right).
 Nieuport 17 dive from altitude 5 to 4. Move is SR DN (Straight Right Down). Some planes can move more maneuvers than other. So half distance can allow to dive or climb. No every plane can do it. Nieuport - yes...

 German Albatros claim from altitude 3 to 4. Move SR UP (Straight Right UP). Albatros D.III/V was not so good fighter but it was a "working horse" in good pilot hands.
 Another Camel prepared to move. I like him very. He can do sharp turn right, almost 160 degree. which allow to attack opponent in one move (with another sharp turn...) We see.
 And Straight Right (SR) move done. No Altitude change.
 Fokker Dr. 1 did his move. Straight Left (SL).  
 Spad XIII is pretty fast vs. other plane but not so good in maneuvers. 
Solid plane who know how to use it speed. 
 Spad XIII moved. Fast Straight Left (SL). Length of Flying Console I have calculated per original speed (like 215 km/h) vs. Camel (185 km/h) so there is a big difference in SR/SL move vs. slower planes. 
 Now it is time to G,IV. on mounting plane he has two tokens - these are Gunner front/back token. I build special dice with damage results for G IV. It has no shoot down option. Has - missed, missed with fire back option, missed with move only, hit with altitude lost, gunner hit - so plane can't defend or front or back plane. Main task of plane is to reach target escorted by fighters. So British fighters must eliminate gunners and force G.IV to crash.
 Camel moved Straight Right (SR).
 Escort following bomber.
 First round finished. View of battle field after first round. They are still far away from each other.

 Now it German time. They are starting new round. Albatros dive from altitude 4 to 3. Move SR DN (Straight Right Down)
 
 Camel flew forward to meet his opponent. I know that fight is not like chess... you have to calculate risk.. Maybe Not Me This Time...hahaha... 
 Second Camel joined to support first Camel
Fokker dive and hide in cloud. He made Turn Right 90 degrees with altitude change. Right Turn Down (RT DN). he can't be attacked but when he decide to leave cloud and find target...he is going to be deadly toy.
 Camel flew SL (Straigh Left)
 Albatros flew SR - Straight Right
Camel flew SL Straight Left
 
 View from Sopwith Camel side to his enemies.
 Fokker passed G.IV bomber provide escort.

 Nieuport 17 flew SL Straight Left
 Then G.IV moved. He has basic flying console. Straight R/L and Turn. Altitude he can change only with SR/SL moves. Maybe not so well. But it is enough to flew and fight back.
 View of battle field from German side

 Second round done. No chance to attack because planes are far close to each other.
 View of field after two rounds.
 Now British started. Camel claim to altitude 4. Straight Left UP

 Then Albatros made Turn Right and attack Camel from lower altitude. 
So his next move after attack will be UP and RIGHT. 
View of attacked Camel. 
 Dice with result of shooting. MISSED with Left Arrow. That mean - Camel can make any move Turn Left. Almost at the edge of playing field.... If plane flew out of the field - he must go to start point (number 4 marker - arrow). So far he stayed in field. So can turn. That Camel move is not counted as a M (Moved). He just used his defense move based on shooting dice. 
 So next move was Sopwith Camel who hided in cloud at same altitude.
Dice with damage result seen down Albatros. It passed tests. I like it.
 Second Albatros attacked Nieuport 17 at the same altitude but must flew left in next move because enemy is left side.



                        Again. Missed and Nieuport 17 run away by Turn Left per Damage dice results.

 Spad XIII attacked Albatros from higher altitude so token DN mean - next move SPAD XIII  must fly down.

 And Albatros was hit and had to fly down left two altitudes. Typically any damages picked by dice can be or shoot down and hit with altitude lost from one to... dice result. So sometimes hit even on Altitude 5 can give attacker chance to shoot down enemy plane. Tailspin to Earth...
 Close to crash....
 G.IV continues fly Straight Right - SR

 And one Camel attacked Gotha from far distance 


 Damage dice for G.IV is different than fighter dice. Gotha was hit and lost altitude from 5 to 3.
 Fokker trying to support G.IV
 Meanwhile another Camel who flew above bomber attacked Albatros.


 Dice result was - hit and will lost altitude per six corner dice result. And because it was five - Albatros crashed.
 Battle field after all moves.

 This time British starts. Camel did Immelmann Turn with altitude change. That allow to made a fast turn only if plane can perform that maneuver. 
 Immelmann Turn allow to turn airplane 180 degrees with altitude change.
Split-S allow to do the same manoeuvre but with altitude lost.


 Albatros claim up with Immelmann Turn.

 Spad XIII flew down one altitude. 

 Escort attacked Camel. 
Fokker made turn with altitude change. Clear attack to British plane.
 View from Fokker. Escort works.
 But he missed and Camel flew left.
 After counter move - same Camel made his original Sharp Right Turn - and found perfect catch. Counter attack.
 Now view from Camel

 And Camel shoot down Dr. I who escorted G.IV bomber!!!
 Gotha flew SL and measure shooting distance from front gunner. Too far. 

 Albatros flew right straight.
   View from Fokker
 Camel did Split-S and going to attack bomber who passed half of the playing field.
 



 End of another round
 
 Camel move first. He attacked G.IV and dice result was Missed with fire back. So G.IV used a fighter dice.


 And Camel after hit have to made turn right and lost two altitudes. 
 Albatros flew between others and attacked  

 And hit Camel crashed on the ground
 Camel made flew straight down right. Found Albatros and attacked.
 And shoot down Albatros fighter.
 Fokker attacked from left Camel fighter.
 And shoot down Camel this time. 

Camel rejoin battle
 Albatros found his opportunity and attacked SPAD XIII from lower altitude.


 He hit SPAD plane and forced him to lost altitude, but not crashed.
 G.IV on the way to target.
 Nieuport trying to attack G.IV

 He was hit and lost altitude. But only one. Still on the way.
 Spad XII did Immelmann turn

Fokker Dr, 1 attacked Nieuport 17.  
 And hit. Nieuport had to flew down and lost two altitudes.
 Camel made sharp turn and found target.
 This time he run away
 Albatros attacked Camel
 And hit was catastrophic. He crashed.
 But SPAD XIII found his way to attack opponent
 Hit and forced to lost altitude from two to zero...Albatros crashed.
 Immelmann turn made by Albatros
 Camel made turn and attacked Albatros
 Shoot down!
 Nieuport 17 still trying...
 G.IV lost gunner. Can shoot back.
 Fokker runs for fight.
 Nieuport can't attack so he made turn.
 And G.IV trying to measure distance to N17. Too far distance.
 Not so many planes left on the field
 Fokker made turn with altitude change.
 And after Camel hit forced him to flew down
 Nieuport did Split-S to be ready attack G.IV
 But G.IV attacked first



 Unlucky Nieuport was hit and crashed.

 But Camel join attack
 And G.IV lost two more altitude.
 Spad trying to find way to attack last German fighter
 But he run away
 Split-S of Camel
 View of battlefield. G.IV looks like won...
 SPAD made his turn right and attacked Fokker. Shoot down!
 So that is situation after one hour of game. I played myself. We have two British and G.IV on field. But main task was to use bomber. And he did his job. Survive! Game rules works fine for me. I am thinking about single player mode where enemy planes moves per dice result and safety (logic) rules.


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