Paper Tanks Battle - PHASE TWO OF GAME - TARGET SELECTION
When we finished all movement on board we start use a wooden sticks represented distance for each canon (and tank).
So the T-34 with standard cannon has stick and cannons 75mm from P.IV and STUG are longer - when same (longest) stick we used with 85mm / 88mm and 100mm cannons.
I just simple decide to have one similar length for best cannons in Panther / Tiger / T-34/85 mm.
Length of the stick for each tank can be determine depend on individual decision. You can do it per some real range calculation. Which I am going to do it near future.
Each stick has two colors - orange is a range for long shoot. In future I am going to add tokens for long and short distance. I will be have bag of Short Range token and Long Range token with different hits.
I am going to use also how tanks can hit each other depend of distance. For instance - 76mm can't penetrate Tiger front armor on long distance, etc... That will create more options with hits.
Picture above present a typical gun fight. SU-100 selected P.IV and near that German tank player left token with number 1 (Target One). German Panther selected SU-100 as First Target. So Round One will start from that shooting.
Each player has round of tokens with numbers - for target selection and information how we are going to shoot - which tank is first which second, etc...
So each player used his distance measurement sticks and find out which tank can hit which on what distance (so far I have all sticks with same damage no matter of distance).
Stug III tank Aim T-34 (will be long distance in future).
Here there is a scenario where Sherman selected Panther tank as a First Target but Sherman was selected as a Second Target. Shooting are like Rounds. In First Round - both players throw dice. Person with higher result - shoot first. After that shoot - opponent shoot his First Target.
On that picture you can see that four German tanks selected their targets and only one Russian tank was able to select his target. Wooden stick are only on two targets but on the left you will find Panther and Tiger who shoot from long distance.
Here there is a sample of T-34/76mm canon range.In future painted part of stick will be Long Distance Shoot.
When distance to tank will be close enough we use Short Distance Shoot. I am going to prepare two type of damages depend of distance. So far I am playing with my son who is 11 now...
P.IV and STUG with 75mm PAK has better range vs. T-34/76.
Still Short/Long distance not applied to game.
Here we can look and compare distance/range for each type of tank.
Shortest - T-34/76 and SU-152, KW-1
P.IV and Sherman has similar cannons.
Panther and Tiger I and T-34/85mm - similar range.
King Tiger II and SU-100 and IS-2 - longest range.
Of course - if you really want to create real scenario - you can build your own sticks.
Also I found that in battle field with more than five tanks shooting to multiple targets player have to focus which tank is shooting. To minimize errors whit who is shooting to which target I added new token: Target Selector:
When you Aim and selected target place token with information who is shooting so it can be helpful when you need to do brake or have some other strategy to think about. So each Aim/Target selection has two token now: number and Target Selector.
Sample of using that Target Selectors below. We have situation that two tanks Aim against and we use that token to select targets. Each target has token with Round Number and Target Selectors so it is much easy to determine who is shooting to which tank if you have more units in game.
Both tokens can help with multiple targets selection and shooting process.
Target Selectors with Round Numbers help in scenario when we have more then two shoots during one Phase.
So the T-34 with standard cannon has stick and cannons 75mm from P.IV and STUG are longer - when same (longest) stick we used with 85mm / 88mm and 100mm cannons.
I just simple decide to have one similar length for best cannons in Panther / Tiger / T-34/85 mm.
Length of the stick for each tank can be determine depend on individual decision. You can do it per some real range calculation. Which I am going to do it near future.
Each stick has two colors - orange is a range for long shoot. In future I am going to add tokens for long and short distance. I will be have bag of Short Range token and Long Range token with different hits.
I am going to use also how tanks can hit each other depend of distance. For instance - 76mm can't penetrate Tiger front armor on long distance, etc... That will create more options with hits.
Picture above present a typical gun fight. SU-100 selected P.IV and near that German tank player left token with number 1 (Target One). German Panther selected SU-100 as First Target. So Round One will start from that shooting.
Each player has round of tokens with numbers - for target selection and information how we are going to shoot - which tank is first which second, etc...
So each player used his distance measurement sticks and find out which tank can hit which on what distance (so far I have all sticks with same damage no matter of distance).
Stug III tank Aim T-34 (will be long distance in future).
Here there is a scenario where Sherman selected Panther tank as a First Target but Sherman was selected as a Second Target. Shooting are like Rounds. In First Round - both players throw dice. Person with higher result - shoot first. After that shoot - opponent shoot his First Target.
On that picture you can see that four German tanks selected their targets and only one Russian tank was able to select his target. Wooden stick are only on two targets but on the left you will find Panther and Tiger who shoot from long distance.
Here there is a sample of T-34/76mm canon range.In future painted part of stick will be Long Distance Shoot.
When distance to tank will be close enough we use Short Distance Shoot. I am going to prepare two type of damages depend of distance. So far I am playing with my son who is 11 now...
P.IV and STUG with 75mm PAK has better range vs. T-34/76.
Still Short/Long distance not applied to game.
Here we can look and compare distance/range for each type of tank.
Shortest - T-34/76 and SU-152, KW-1
P.IV and Sherman has similar cannons.
Panther and Tiger I and T-34/85mm - similar range.
King Tiger II and SU-100 and IS-2 - longest range.
Of course - if you really want to create real scenario - you can build your own sticks.
Also I found that in battle field with more than five tanks shooting to multiple targets player have to focus which tank is shooting. To minimize errors whit who is shooting to which target I added new token: Target Selector:
Sample of using that Target Selectors below. We have situation that two tanks Aim against and we use that token to select targets. Each target has token with Round Number and Target Selectors so it is much easy to determine who is shooting to which tank if you have more units in game.
Both tokens can help with multiple targets selection and shooting process.
Target Selectors with Round Numbers help in scenario when we have more then two shoots during one Phase.













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