Paper Tanks Battle - PHASE THREE OF GAME - SHOOTING
After finishing of Phase II - Aiming / Target Selection we can start Phase IV - Shooting
Player throw dice (six number dice) - that person who had a higher score - start shooting to target selected as ONE (tokens with numbers). We can use also coin - which simplify selection.
I build pack of tokens and all are inside bag or box so you can select them randomly.
Tank Destroyed token.
Ricochet - Arrow UP mean tank who was a target can move back and use two or three Z (Smoke Grenades to mask his position). Smoke markers are located between tanks short distance (up to 5 cm).
That smoke markers stay whole next move / aim / shoot phases - and after that it will be removed to clean path. Good option to protect tank from being hit again next phase.
Ricochet - Arrow DOWN mean tank who was a target can move forward only (if can) and shoot back to enemy tank (Red "S"). Arrows UP/DOWN mean - tank who was a target can move forward (if can) or backward. Option with S give
Tank Track damage - can't move. When we perform next MOVEMENT PHASE we can remove that failure by throw dice - if you picked numbers on that token - tank track is fixed and tank is operational. If not - must stay that position.
Engine hit - speed must be reduced 1/2 (half). If you want to fix it in next MOVEMENT PHASE we can remove that failure by throw dice - if you picked numbers on that token 3/4 or 1/3 - engine is fixed.
Ricochet - Red arrow or P (Missed Shoot) with red arrow - STRZAL (SHOOT BACK) - mean target tank can shoot back. Arrow DOWN (move forward).
P - Missed shoot. Target tank can shoot Smoke Grenade (1 or 3). Arrow UP - can move back.
Hit in Turret / Cannon - Can't shoot until next Movement Phase..or Phases will throw 3 or 4, 1 or 4, 2 or 4,etc....
Below I added sets of token in English language.
Selection from my last play below... still playing...
German tank missed hit Russian T-34/85 and we selected token with three smoke grenades to hide that tank from being hit again.
Smoke grenade protect T-34 from enemy fire but on right second T-34 was hit from P.IV tank. That smoke grenade will stay that position next Movement / Aim phase - and will be removed phase after that.
Classic tank versus tank duel. Target One selected Ricochet with "Shoot Back" so German tank fired and player selected Turret Hit - from now Russian T-34 tank can't shoot until player will fix it.
Panther tank was selected as Third Target (Round) for shooting.
That tank was selected as a Target One and token picked from bag was Ricochet and arrows mean - that tank can move forward or backward and also red letter "S" - Shoot Back allow that player to fire back (only of enemy tank is within range). Shoot Back is only to his opponent in Round One.
During shooting phase in round one that T-34 was hit (chosen token) with turret and canon hit. Can't shoot until player will pick FIX numbers during next Movement Phase.
Shooting Phase during last play. You can see Target Selectors with Round Number. Then player who throw higher score and start shooting picked from bag token Missed with Red Arrow - that mean Shoot Back....and he shoot back - so player picked... Ricochet token with "Shoot back" again and then you can see one tank was hit Track Tank (can't move) - second...Ricochet with three smoke grenades.
Sample of shooting with Missed token and three Smoke Grenades which stay next Movement /Target Selector / Shooting phase. Of course if that tank will stay behind...












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