Flying Circus. "Bloody September"
This time I have added more planes and changed some rules. In previous game I had Engine Hit damage and two planes lost ability to fly up, perform some Immelmann and Split S turns. So I decide to create six type of damages: Shoot down, Missed, Missed any left, Missed any right, HIT down, Missed with two counter moves. Plane who was hit and fly down can rejoin higher altitude. British troops flew one RAF SE.5, Sopwith PUP, Nieuport 17, Sopwith Triplane and Spad XIII. One meter from British formation there is German formation. Two Albatros DIII/V, two Fokker Dr.1 and Junkers D.1, first biplane design just before end of WW1. Clouds deployed. Planes ready to fight. Rules are simple per simple six damages. First move belong to Axis. Junkers D.1 flew SL Straight Left). After move I left M (move) marker. RAF SE5 moved SR (Straight Right) Albatros moved SR (Straight Right) Spad XIII claim up from altitude 3 to altitude 4 Albatros claim from altitude two to f...