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Showing posts from August, 2018

Flying Circus. Another episode with rules testing.

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Time to play! First episode: One Sopwith Camel vs. Fokker Dr. I On beginning we have to select altitude and start point. Playing field has six corners.Size...something about one per one meters. So you have to throw dice and per result setup altitude and direction from each player starts.  Fokker Dr. I starts from altitude 2 and Camel from altitude 1  Then we have to decide from which direction we have to start game for each player. Fokker starts from direction 2.   Camel starts from direction 3  Here you can see distance between planes.   Then I build dice with three German sides and three British sides. I am used that dice to decide who move. That phase starts German  Each plane has two flying consoles (one to fly straight and up/down and second with all right/left turns plus Split-S and Immelman Turn. German decide to use SL move (Straight Left)  Camel flew also SL move (Straight Left) ...